# $FULBO Tokenomics

### Overview

The $FULBO token is the core currency of the Fulbo ecosystem.

Its design is focused on:

* Utility-driven demand
* Controlled supply
* Long-term sustainability

The system operates as a **closed-loop economy**, where tokens are:

* Used through gameplay
* Redistributed through rewards
* Partially removed from circulation

***

### Total Supply

* Total Supply: **1,000,000,000 $FULBO**

***

### Token Allocation

| Category             | Allocation |
| -------------------- | ---------- |
| 🚀 Pre-sale          | 30%        |
| 🎮 Ecosystem Rewards | 20%        |
| 📢 Marketing         | 20%        |
| 🔧 Development       | 5%         |
| 👥 Team              | 15%        |
| 🌊 Liquidity (Total) | 10%        |

***

### Token Utility

The $FULBO token is used for:

* Competition entry
* Marketplace transactions
* Buying players and scouts

***

### Token Flow

Players earn tokens\
↓\
Spend tokens on assets and entries\
↓\
Compete again\
↓\
Repeat

***

## Pre-Sale Phase

### Overview

The pre-sale is a **stage-based token sale** where users purchase $FULBO using SOL.

* Tokens are allocated instantly
* Locked until TGE
* Subject to stage-based vesting

***

### Payment

* Currency: **SOL**
* Conversion: **SOL → USD via oracle**
* All stage targets are defined in USD

***

### Stage System

Each stage includes:

* Funding target
* Token price
* Allocation
* Vesting conditions

Stages progress automatically once targets are reached.

***

### Vesting (Pre-Sale)

* Vesting begins at **TGE**
* Unlock depends on stage
* Remaining tokens unlock at **5% every 30 days**

#### Stage-Based Vesting

* **Stages 1–4**
  * 50% unlocked at TGE
  * 50% unlocked linearly at **5% every 30 days**
* **Stages 5–8**
  * 65% unlocked at TGE
  * 35% unlocked linearly at **5% every 30 days**
* **Stages 9–11**
  * 80% unlocked at TGE
  * 20% unlocked linearly at **5% every 30 days**

***

### Launch Conditions

TGE occurs when:

* All stages are completed, or
* A launch date is defined with **30-day notice**

At TGE:

* Pre-sale closes
* Liquidity is deployed
* Vesting begins

***

### Unsold Tokens

Unsold tokens are not left idle:

* **60% → Burned 🔥**
* **40% → Reallocated to Rewards Pool**

***

## Pre-Sale Funds (SOL Treasury)

### Overview

All pre-sale funds are stored in a **smart contract treasury**.

Funds are distributed periodically using a transparent and predefined system.

***

### Distribution Logic

* Funds are accumulated over time
* Allocations are executed **every 30 days.**\
  Only predefined public wallets can claim funds

***

### Treasury Wallets

#### Team Wallet

* Receives allocated funds
* Fully transparent
* Distributed **every 30 days.**

***

#### Marketing Wallet

* Public wallet
* All transactions visible
* Distributed **every 30 days.**

***

#### Development Wallet

* Public wallet
* Used for product development
* Distributed **every 90 days.**

***

#### Liquidity Pool Wallet

* Used for DEX liquidity provisioning
* Deployed **at the end of the pre-sale.**

***

### Fund Allocation (SOL)

* 20% → Team
* 25% → Marketing
* 35% → Development
* 20% → Liquidity

***

## Liquidity Strategy

### Initial Liquidity (TGE)

* \~1% of total token supply
* \~20% of raised funds
* Used to create the initial DEX liquidity pool

***

### Reserved Liquidity (9%)

Allocated for:

* Liquidity expansion
* Market stabilization
* CEX listings

***

## Token Vesting Structure

### Marketing (20%)

* **20% unlocked at TGE**
* Remaining tokens unlock at **5% every 30 days**

***

### Development (5%) + Team (15%)

* **5% unlocked at TGE**
* Remaining tokens unlock at **5% every 30 days**
* Team tokens follow stricter internal controls

***

### Liquidity (10%)

* 1% deployed at TGE
* 9% reserved for future use

***

## Reward System (Token Pool)

### Allocation Sources

The rewards pool is funded by:

* 20% initial token allocation
* 40% of unallocated tokens
* 1% marketplace fees
* 80% competition entry fees

***

### Structure

* 50% → Weekly League
* 50% → Weekend Cup

***

### Distribution Model

Rewards are:

* Activity-based
* Dynamically adjusted
* Not fixed or inflationary

***

## Post Pre-Sale Token Lifecycle

### In-Game Token Flows

#### Competition Entry Fees

* 80% → Rewards Pool
  * 40% Weekly
  * 40% Weekend
* 20% → Team
  * Subject to **50% vesting, and then 5% every 30 days.**

***

#### Marketplace Fees (5%)

* 1% → Burn 🔥
* 1% → Rewards Pool
* 3% → Team
  * Subject to **50% vesting, and then 5% every 30 days.**

***

### Token Sinks

The system removes tokens through:

* Marketplace burn
* Player and scout expiration
* Controlled supply mechanisms

***

### Asset Model (Important)

* Players and scouts have **fixed attributes**
* They **do not improve or degrade**
* They have a **limited lifespan**

This creates:

* Continuous demand
* Constant market turnover
* No inflation through upgrades

***

### Unallocated Tokens

Applies to:

* Pre-sale leftovers
* Unused marketing allocation
* Unused team/development tokens

#### Distribution

* 60% → Burn 🔥
* 40% → Rewards Pool

***

### Economic Loop

Players earn tokens\
↓\
Spend tokens on gameplay and assets\
↓\
Tokens are redistributed, partially burned\
↓\
New activity is generated

***

## Sustainability Model

The system avoids:

* Passive emissions
* Fixed reward schedules
* Infinite inflation

Instead, it relies on:

* Activity-driven demand
* Controlled supply
* Continuous asset turnover

***

## Core Principles

* No unused tokens remain idle
* No arbitrary token releases
* Full transparency across funds and flows
* All value is driven by activity

***

## Final Vision

$FULBO operates as a system where:

* Gameplay drives demand
* Assets circulate continuously
* Tokens are reused or removed
* Supply remains controlled

Creating a sustainable, long-term ecosystem.


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