# Competitions & Rewards

### Overview

Fulbo’s competitive system is built around two core modes:

* Weekly League
* Weekend Cup

Both systems are connected through a shared reward structure and are designed to create:

* Constant activity
* Competitive progression
* Sustainable reward distribution

***

### Core Structure

* Weekly League → Free to play, progression-based
* Weekend Cup → Entry-based, high reward

The Weekend Cup funds both systems.

***

### Entry System

Only the Weekend Cup requires an entry fee.

#### Entry Distribution

Each entry is split as follows:

* 40% → Weekly rewards pool
* 40% → Weekend rewards pool
* 10% → Fulbo (team revenue)

Additionally:

* Each participant receives a **guaranteed cosmetic pack** (no gameplay impact)

***

### Weekly League

#### Overview

* Free to play
* No entry required
* Main progression system

Players compete continuously across divisions.

***

#### Requirements (Early Phase)

* Minimum of 25 matches required to participate
* At least 3 NFT players in squad (early-stage requirement)

***

#### Divisions

* 10 divisions total
* All players start in the lowest division

Progression is based on performance.

***

#### Reward Distribution

* All divisions receive **equal share of the weekly pool**
* Higher divisions have fewer players

This means:

* Lower divisions → more players, smaller reward per user
* Higher divisions → fewer players, larger reward per user

***

### Weekend Cup

#### Overview

* Entry-based competition
* Short duration
* Higher rewards

***

#### Structure

* 6 divisions
* Same progression logic as Weekly League

***

#### Reward Distribution

* Each division receives **equal share of the weekend pool**
* Higher divisions have fewer players

This creates:

* Higher risk / higher reward dynamic
* Strong competitive incentive

***

#### Additional Reward

* Every participant receives a **cosmetic pack**

***

### Match Scoring System

Both Weekly League and Weekend Cup use the same scoring system:

* Win → +3 points
* Draw → +1 point
* Loss → -2 points

***

#### Impact

This system creates:

* High volatility in rankings
* Strong punishment for poor performance
* Constant movement between positions

Players must:

* Maintain consistency
* Avoid losing streaks
* Optimize strategy continuously

***

### Competitive Dynamics

The system is designed to:

* Reward skill and strategy
* Encourage continuous play
* Prevent passive progression

***

### Economic Balance

The reward system is:

* Funded by real activity (entries)
* Not inflation-based
* Self-sustaining

***

### Core Principle

> The more competitive the system,
>
> the more valuable the rewards.

Fulbo aligns:

* Competition
* Rewards
* Economy

into a single system that can operate long-term.


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